The following file formats are supported by default in Simulant
The Quake 2 BSP file format is supported for mesh loading in Simulant. Much of the data in the BSP file is ignored, but the following is processed:
.ms3d mesh files are fully supported. All versions of the format should be supported and loading an MS3D file should generate a mesh skeleton, and set the correct frame rate.
Animations need to be specified by keyframe before they can be played.